iRDS - Intelligent Race Driver System  V 2.1.0.5
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IRDSCarVisuals Class Reference
Inheritance diagram for IRDSCarVisuals:

Public Member Functions

IRDSSkidmarks GetSkidmarks ()
 Gets the skidmarks. More...
 
float GetVisualSteeringMaxAngle ()
 Gets the visual steering max angle. More...
 
void SetVisualSteeringMaxAngle (float newVal)
 Sets the visual steering max angle. More...
 

Public Attributes

float skidSmokeThreshold = 0.15f
 The skid smoke threshold. More...
 
float skidMarkThreshold = 0.1f
 The skid mark threshold. More...
 
float skidEffectsThreshold = 0.5f
 The skid effects threshold. More...
 
bool useBackFireLight = true
 The use back fire light. More...
 
Light[] backFireLights
 The back fire lights. More...
 
ParticleSystem backfireSystem
 The backfire system. More...
 
float particleMultiplier = 1
 The particle multiplier. More...
 
float lightMultiplier = 1
 The light multiplier. More...
 
float lightRange =3.6f
 The light range. More...
 
Color backFireLightColor =new Color32(255,177,0,255)
 The color of the back fire light. More...
 
float brakeIntensityRate = 0.2f
 The brake intensity rate. More...
 
bool useBackFireForNitro = true
 The use back fire for nitro. More...
 
ParticleSystem nitroParticleSystem
 The nitro particle system. More...
 
bool useNitroLight = true
 The use nitro light. More...
 
Light[] nitroLights
 The nitro lights. More...
 
float nitroParticleMultiplier = 1
 The nitro particle multiplier. More...
 
float nitroLightMultiplier = 1
 The nitro light multiplier. More...
 
float nitroLightRange =3.6f
 The nitro light range. More...
 
Color nitroLightColor =new Color32(255,177,0,255)
 The color of the nitro light. More...
 
bool activateNitroEffect = true
 The activate nitro effect. More...
 
bool activateBackFireEffect = true
 The activate back fire effect. More...
 
string propertyName = "_Intensity"
 The name of the property. More...
 
List< List< Vector3[]> > lastPosition
 The last position. More...
 
bool[] useLegacyParticle = new bool[3]
 The use legacy particle. More...
 
ParticleSystem[] tireSmoke
 The tire smoke. More...
 
bool useTireSmoke = false
 The use tire smoke. More...
 
IRDSWheel[] wheels
 The wheels. More...
 
bool onOffBrakeLightsRenderers = false
 The on off brake lights renderers. More...
 
Renderer[] brakeLightRenderers
 The brake light renderers. More...
 
bool useSimplePhysics = false
 The use simple physics. More...
 

Member Function Documentation

IRDSSkidmarks IRDSCarVisuals.GetSkidmarks ( )

Gets the skidmarks.

Returns
The skidmarks.
float IRDSCarVisuals.GetVisualSteeringMaxAngle ( )

Gets the visual steering max angle.

Returns
The visual steering max angle.
void IRDSCarVisuals.SetVisualSteeringMaxAngle ( float  newVal)

Sets the visual steering max angle.

Parameters
newValNew value.

Member Data Documentation

bool IRDSCarVisuals.activateBackFireEffect = true

The activate back fire effect.

bool IRDSCarVisuals.activateNitroEffect = true

The activate nitro effect.

Color IRDSCarVisuals.backFireLightColor =new Color32(255,177,0,255)

The color of the back fire light.

Light [] IRDSCarVisuals.backFireLights

The back fire lights.

ParticleSystem IRDSCarVisuals.backfireSystem

The backfire system.

float IRDSCarVisuals.brakeIntensityRate = 0.2f

The brake intensity rate.

Renderer [] IRDSCarVisuals.brakeLightRenderers

The brake light renderers.

List<List<Vector3[]> > IRDSCarVisuals.lastPosition

The last position.

float IRDSCarVisuals.lightMultiplier = 1

The light multiplier.

float IRDSCarVisuals.lightRange =3.6f

The light range.

Color IRDSCarVisuals.nitroLightColor =new Color32(255,177,0,255)

The color of the nitro light.

float IRDSCarVisuals.nitroLightMultiplier = 1

The nitro light multiplier.

float IRDSCarVisuals.nitroLightRange =3.6f

The nitro light range.

Light [] IRDSCarVisuals.nitroLights

The nitro lights.

float IRDSCarVisuals.nitroParticleMultiplier = 1

The nitro particle multiplier.

ParticleSystem IRDSCarVisuals.nitroParticleSystem

The nitro particle system.

bool IRDSCarVisuals.onOffBrakeLightsRenderers = false

The on off brake lights renderers.

float IRDSCarVisuals.particleMultiplier = 1

The particle multiplier.

string IRDSCarVisuals.propertyName = "_Intensity"

The name of the property.

float IRDSCarVisuals.skidEffectsThreshold = 0.5f

The skid effects threshold.

float IRDSCarVisuals.skidMarkThreshold = 0.1f

The skid mark threshold.

float IRDSCarVisuals.skidSmokeThreshold = 0.15f

The skid smoke threshold.

ParticleSystem [] IRDSCarVisuals.tireSmoke

The tire smoke.

bool IRDSCarVisuals.useBackFireForNitro = true

The use back fire for nitro.

bool IRDSCarVisuals.useBackFireLight = true

The use back fire light.

bool [] IRDSCarVisuals.useLegacyParticle = new bool[3]

The use legacy particle.

bool IRDSCarVisuals.useNitroLight = true

The use nitro light.

bool IRDSCarVisuals.useSimplePhysics = false

The use simple physics.

bool IRDSCarVisuals.useTireSmoke = false

The use tire smoke.

IRDSWheel [] IRDSCarVisuals.wheels

The wheels.